Bruce Wayne

History
On the night of his 12th birthday, Bruce and his parents left the theater after a showing of the Mask of Zorro, were walking home when they were mugged and assaulted. Thomas Wayne tried to defend his family but was shot twice, Martha was murdered next. The mugger ripped the pearl necklace from her neck then turned to Bruce shooting him twice in the chest.

Bruce would survive his wounds and recover, being released into the custody of the family butler Alfred Pennyworth. Over the next year and a half his demeanor and attitude deteriorated and he began obsessing about finding the man responsible. He would discover that the mugger went by the name of Joe Chill and vowed to kill him. He tracked Chill to his hideout and with the intention of killing him pulled a gun and aimed it to his head, but before he could pull the trigger, Chill swiped the gun and attacked. After recognizing who the teen was, he berated Bruce telling him that he should kill him but letting him live with the reminder that he had failed and Chill had escaped and would never be caught.

Alfred managed to track Bruce down and take him to the hospital to recover. When Alfred came to take him home, Bruce refused to go back, saying that Gotham had failed him and in turn he had failed his parents. Swearing to Alfred, he said he would only return to Gotham when he had acquired the skills to avenge his parents and save Gotham from the disease wrapped around it's throat.

Bruce would return to Gotham six years later to begin his mission.

Arc 1

Origin - Death of the Wayne's. Dealing with recovery from his injury. First meeting with Selina Kyle. Finding his parents killer.

Present - The start of his career as a vigilante and his war on crime. Creation and progression of this persona, suit, and equipment. The first case he investigates leads him to discover the ensuing war between the established crime families and the upstart Red Hood Gang.

Abilities

 * Advanced Human Condition: In the six years spent training, through the means of intense training, a specialized diet, and biofeedback treatments, enhancing his body and mind.
 * Advanced Human Strength: Batman regularly bench-presses 500 lbs. This helps him be able to perform feats such as throw someone through a brick wall.
 * Advanced Human Reflexes: Bruce's reflexes are honed to such a degree that he can catch an arrow in mid flight. He is able to dodge gunfire at close range.
 * Advanced Human Speed: He can run at speeds comparable to the finest competing athletes.
 * Advanced Human Endurance: His lung capacity is so great that he could hold his breath underwater for 3 minutes and 15 seconds. He is able to continue fighting even after enduring an incredible amount of damage.
 * Advanced Human Stamina: At peak capacity, Batman can physically exert himself for approximately an hour before the build up of fatigue toxins began to impair him.
 * Advanced Human Agility: His main phase of movement was Parkour which he learned in France and used to scale the city's rooftops or on widow buildings in an acrobatic manner.
 * Advanced Human Balance: His balance and dexterity is at the peak of human perfection.
 * Acrobatics: Bruce is known as one of the finest human athletes on Earth.
 * Hand-to-Hand Combat (Advanced): After training around the world for years, he learned the martial art styles of Tae Kwon Do, Judo, Muay Thai, Ninjutsu, Jujitsu, Capoeira, and Krav Maga and formed them together to create his own style called "Style of the Bat".
 * Weaponry: Through his martial arts training, he has become an expert on melee weaponry. Wayne has displayed exceptional sword fighting capability and proficiency with knives, sticks and various other weapons. He practices during his combat sessions to keep his skills intact, but he prefers unarmed combat.
 * Stealth: His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected. Trained by Kirigi.
 * Marksmanship: Wayne is an expert marksman. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his training.
 * Genius Level Intellect: Batman is a brilliant, detective, strategist, and tactician. He is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.
 * Eidetic Memory: Batman has total recall and can remember almost anything in great detail.
 * Investigation: During his training he become extremely capable of observation, forensic investigation, and inductive and deductive reasoning. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at the correct conclusions with a fraction of the data. Harvey Harris helped develop his detective skills.
 * Multilingualism: Bruce is able to speak English, Spanish, French, Latin, and German.
 * Leadership: He is known to be a capable leader.
 * Escapology: Can escape from most situations. Still getting his timing down.
 * Driving: Bruce is proficient at driving many vehicles like cars, motor bikes and trucks, and he is also skillful at flying jets, helicopters, and driving auto boats.
 * Tracking: Trained in hunting. Trained by Henri Ducard and African Bushmen.
 * Disguise: Proficient in the art of disguise but is still learning from Alfred.
 * Mechanical Aptitude: Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations.
 * Business Management: Has a moderate understanding of financial marketing and management. Is a quick learner.

Weaknesses

 * Single-Mindedness: Due to his sole, singular goal, Bruce can be easily manipulated at times due to his extreme drive.

Paraphernalia
Equipment
 * Batsuit: The suit Bruce wears is composed of Kevlar and a percentage of titanium and lined with Nomex. It's bullet-proof and resistant to various types of attack (explosions, impacts, falls, among others). It is also flame-retardant and insulated.
 * Cowl: Connected to the bodysuit, it is composed of the same materials. Lined with lead. Built-in voice modulator.
 * Gauntlets: Connected to the bodysuit, they are made from titanium. Have three metallic, serrated blades on the sides. Are reinforced to rebound the force of punches. Knuckles are lined with steel.
 * Greaves: Connected to the bodysuit, made from titanium and Kevlar. Reinforced to rebound the force of kicks.
 * Bat Symbol: Welded onto the suit, the area surrounding the symbol can light up distracting enemies.
 * Trench Coat: made of Kevlar and Nomex it contains all the same properties as the Batsuit. It conceals him with great ease. The lower half of the coat is made of memory foam which when given a current expands and allows Batman to glide.
 * Utility Belt: Batman keeps most of his personal field equipment.
 * Leg Holster: Grapnel gun is holstered here.
 * Items: Batarangs, Smoke Bombs, Nerve Toxins, Laser Cutting Tool, Plastic Explosives, and a "re-breather" breathing device.

Weapons

 * Batarangs
 * Magnetic: Used to grab evidence or disarm from a distance.
 * Flash-Bulb: Used to lighten dark places.
 * Rope: Batarang attached to a rope.
 * Surveillance: Giant Batarang used to hover above locations and for aerial surveillance.
 * Saw-Tooth: Batarang with sharp edges used to cut.

Transportation

 * Batmobile
 * Batplane
 * Batcycle
 * Batboat